Hikari Hook is a game for the Oculus Rift and Razer Hydra controllers where you grapple through the trees of an ancient forest with dual lighthooks. By pointing and aiming with the Hydras, you can attach yourself to branches with beams of lights, and either swing form them or pull yourself towards a target. I was the project manager and a programmer for the team of WPI students who traveled to Japan for forteen weeks to complete this project in the Takemura Lab of Osaka University.
I managed the team of four programmers and one artist and reported to our lab and remotely to a professor back at WPI. I wrote and scheduled requirements to finish an alpha of the game with several hours of levels to complete featuring:
- Player recording and playback system
- Recording synchronization with a cloud server
- Voice acted audiologs
- Intractable swinging physics platforms
- Wind zones that effect physics objects
Coding for this project, I worked on the player controller and input system using c# in Unity. The theory behind our VR traversal system was that if we created a physically realistic system of in-air rotation for the player that eliminated jerk and limited acceleration, the player would be able to better anticipate and control their motion while flying, and feel more comfortable doing so. Whatever improvements we made to this system though, a significant number of players always found the movement discomforting. If we were to attempt to make a game with swinging mechanics again, we would keep the player's rotation constant, and design a game of smaller scope that worked with this fixed rotation, more of an endless runner and less of a complex platformer.